The Computer Science Department at The University of Waikato in Hamilton is hosting a tutorial on game development using the Unity game engine and a site for the 17th Global Game Jam - GGJ 2025. The tutorial will be an in-person event from 1 to 5pm on Wednesday afternoon, 15th January. The game jam will be also an in-person event, although if there is demand, we will support on-line jam participation via Discord. It runs from 5pm Friday 24th January to the evening of Sunday 26th January. We are hopeful that people will be able to be on site for the jam. So, come and join us for one or both of the tutorial and the 48 hours of video game development. There is no charge for the tutorial. The attendance fee for the game jam is $25 - to cover food, drink and an event t-shirt.
Scroll down for registration. (Registration on site on the day is allowed, but we would appreciate early registration, so that we have some advance idea of numbers.)
The Tutorial
The tutorial will be run by Logan Krippner, a University of Waikato Mathematics and Computer Science graduate, with international industrial VR/AR/XR Unity development experience at Nyriad, Real Time Genomics, Company X, and Situ Systems. It will provide an introduction to the Unity game engine, perfect for beginners learning the basics, or seasoned users seeking a refresher.
What is a Game Jam?
In a Game Jam, participants form teams to make video games or board games around a theme announced at the start of the jam. The goal is a complete playable game developed over a limited time period. With a small time frame, the games tend to be innovative and experimental.
The Global Game Jam (GGJ) is usually a 48 hour game jam that takes place nearly simultaneously all over the world during a 72 hour period (48 hours adjusted to suit local time zones). This year the event can be held at times chosen by local organisers over the period from 20th to 26th January. For the Waikato site, we have chosen to stick with the normal 48 hour timetable, starting at 5:00 PM Friday, January 24th and running for 48 hours, through to 5:00 PM Sunday, January 26th. We will also follow our usual pattern of running a local show, tell, and choose-favourite event after 5.00 PM on the Sunday, which will be finished by 6:30/7.00 PM. All participants in the Global Game Jam will be constrained by the same theme, rules and limitations, although each time zone will have some small distinguishing options.
How does it work?
Everyone arrives at or connects to the game jam on Friday. At 5pm local organisers will share the theme, constraints and rules for the game jam. Teams are formed in a period of discussion on Friday evening, and have until 3:00 PM on Sunday to create their games. Games are uploaded to the international web site from 3:00 PM and local evaluation begins at 5.00 PM. Finished and partially built games may be archived on the Global Game Jam website for anyone to play.
Teams may continue to work on games after the jam and may post updates to the website, provided that they posted an initial version during the jam.Who can participate?
Anyone, 16 years old or over, can participate in a game jam: experienced professionals, students and wannabes. Younger people can participate, but must be accompanied at all times by a parent or guardian. You do not have to form teams to register, teams will be formed at each of the local jams. In particular, you can come as an individual.
What will Waikato University provide for in-person jammers?
T shirt, food and drink. We will provide breakfasts, lunches and dinners. There will also be soft drinks and some snack food available throughout the jam. We will make lab computers (Windows 10 with basic utility software) available; but also have space for those who prefer to bring their own rigs. You will have admin access to allow you to install development software on the lab computers. Internet access is provided
What will we provide for online participants?
Coordination and encouragement via Discord.
Game Development
There are no restrictions on the software and hardware you use for development, other than that it should be possible to post a version of your game, including source code where appropriate, at the end of the contest. Teams in previous years have used systems from pure text interaction, through to the Unreal Game Engine. Particularly popular in recent years has been use of the Unity engine.
The rules of the GGJ preclude you from using pre-made content (this includes program code, audio, graphics, models, etc.) unless it was publicly available at least a month prior to the GGJ. The idea is that we want to see what people can create within the 48 hours. If you have any questions about the appropriateness of content/code, please contact us prior to the GGJ.
What do I need to provide?
If attending in person bring yourself and if you wish, your own computer. If online you will need your own computer with internet access and whatever software you choose to use for game development.
How Do I Get Involved?
To register, you must be 16 or older. Please don't register if you're under 16, although we appreciate your enthusiasm, and looking forward to seeing you at future events!
The tutorial runs from 1:00 PM to 4:00 PM on Wednesday the 15th.
There is no charge for attending the tutorial.
The game jam starts at 5:00 PM on Friday the 24th of January, and ends in the afternoon of Sunday the 26th.
The registration fee for the game jam is $25. We will send you bank account details when your registration is accepted.
Questions? Contact Bill Rogers, [email protected]